
From their you build your base building, then a technology center which branches to vehicle and infantry generators, which branch out to repair centers and defense buildings.etc.Īll in all it is a good solid ride of fun that will keep you entertained and occupied for a while. The build up of forces is based on the concept of gathering resources, which for simplicity sakes is thankfully only oil to fuel your "civilizations". You have to use a good tactically sound system of attack such as sending in your ground troops, often referred to in my strategies as "hamburger for the grinders", while your heavy artillery pounds away from afar. Still, they too can be squashed with a good concentrated amount of firepower so you don't grow accustomed to finding the beast and sending him into the middle of the enemy encampment for a sure and easy victory. The neat suprises in the game are technology bunkers that spring forth a variety of mechanized and very lethal weaponry for you to toast, fry, incinerate, and otherwise atomically decimate your opponents with. There is only so many times you can get told "Yeah?" when you click on a rifleman before you send it to ultimate death just for being insubordinate to its ultimate commander (you). The character voices in the game are interesting at first but can grow annoying over time. This could be something as suttle as a different animation of the weaponry (missles as opposed to laser rays) or a trade-off of speed for durability. Each unit has its own counterpart in the opposing army, with a few minor strength and weakness differences to keep the "generic stats with a different image" boredom from creeping in. There is a good variety of both vehicle and foot soldier units for each army. Now the mutants are angry and their is hades to pay! Basically, the premise is that humans ruined the earth and all that pollution and biohazardous weaponry and general living we love so much caused mutants to spring forth. In this mission it did succeed with some neat little suprises thrown in for good measure. Krossfire was an attempt to improve on an already fun concept and try and distinguish itself from other similar games such as Command & Conquer.
